COOL
DAD’S
QueST

THE RULES

Cool Dad’s Quest is a companion card deck to add a little magic to an irl magic dodge-ball game. Or as we like to say, “A quest to make friends and touch grass.” As it is based on the fool’s journey (the Major Arcana in traditional Tarot with one very special card added :)) it can be used for divination, your favorite tabletop rpg, or to invent your own turn-based game!

THE WAY WE PLAY

YOUR TEAM MUST CONSIST ENTIRELY OF STRANGERS
(PEOPLE'S TOURNAMENT)

YOU MUST PLAY THE SAME FOUR CARDS ALL TOURNAMENT
(INFLUENCERS TOURNAMENT)

  1. (BREAKING A RULE = OUT)

  2. ONE CARD PER TEAM, PER ROUND

  3. YOU MUST TOUCH THE BACK LINE AGAIN BEFORE THROWING YOUR FIRST BALL

  4. CATCHING A BALL REVIVES ONE TEAMMATE + THROWER IS OUT

  5. YOU CANNOT CROSS THE MIDDLE LINE

  6. ANYONE CAN GET YOU A BALL 

  7. DON'T DO DISHONORABLE SH*T <3